![]() Mostly for historical curiosity - not recommended for new software. Completely dynamic, uses hashes for speed. Can be used to make one-file demos, forĮxample. (in slightly modified form) in several Trauma demos, screensavers, DEE musicdisks etc.ĭoom. I've been planning a CFL successor for ages we'll see if it ever materializes.Ĭompressed file library engine 2.0 source. Regardless of the fact that CFL has a slight bug in the ZLIB handler (last byte or so is not stored this wasn't a problem with older ZLIB versions), it's been successfully used in dozens of games in lots of platforms, as well as other software. ZLIB stuff finally actually tested with 1.1.3 - couple typecasts were still missing.getFilePtr now returns correct pointer (was off by 4 bytes).Most of the new features were implemented with savegames in mind. Porting and making of additional plug-in compressors, preprocessors and ciphers, andĪlso a completely redesigned makecfl utility, which makes creating ini files a snap.Ī win32 executable binary of makecfl is also included. Also included are cfl testing tool source to ease ![]() Additional functionality includes pluggableĬlass factories, easy CFL file creation runtime, and possibility of having multiple Compressed file library engine 3 source, release 3.Ĭompletely rewritten c++ version of CFL.
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